Below is a series of links to pieces of my personal portfolio. For a list of my Professional releases, please visit my Professional Experience page. More pieces and details to be added as time permits, but please find below some samples of my work:
Neverwinter Nights: Power of L’ancre Island
StarCraft the Brood War: Reverse Madness
Megaman Powered Up: Funhouse Elec
Gamasutra’s “Game Career Guide’ would regularly host design challenges. Limited to 500 words, entrants would need to suscintly convey their game concept to an audience, not unlike a Game Pitch document. Below are some entries of mine:
Gamasutra Design Competition Winner: A New Vision
“The Commodore 64 version of Ghostbusters remains fondly remembered, though even fans will admit that it was a deeply flawed experience. Killian argues that the game is well-suited for a modern-day remake, and shows how a tighter gameplay focus would make it a standout in the strategy genre.” – Game Career Guide Staff.
Gamasutra Design Competition Winner: iPad
“Mothership‘s complex competitive gameplay would not be possible on the small screen of an iPhone or iPod Touch, but the iPad’s expanded screen size allows players to enjoy this unique two-player shoot’em-up.” – Game Career Guide Staff.
Gamasutra Design Competition Winner: Complexity
Gamasutra Design Competition Runner Ups:
Complaints and Complications Continue from Okami Watermark Fiasco
The Sims Now The Third Most Successful Gaming Franchise of All Time